Saturday 14 November 2026
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Features

The latest long reads, interviews and perspective from across PC and console gaming.

110 stories
A Bloodsworn wearing a silver mask raises a hand inside a blue-lit stone hall in The Duskbloods.
The network test's real lesson

The Duskbloods can make temporary alliances its sharpest test

The Duskbloods could make a temporary ally more useful than another easy target.

GamerGuru Features Desk · 8 Sep 2026 · 4 min read
Lara Croft overlooks a vast valley of ancient Greek ruins with towers, statues and distant mountains.
Tomb Raider at 30 / Design

Tomb Raider: Legacy of Atlantis has to remake the original game's questions

The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

GamerGuru Features Desk · 7 Sep 2026 · 5 min read
Three adventurers stand beneath a winged dragon in fantasy key art for RuneScape: Dragonwilds.
Survival design / RuneScape

RuneScape: Dragonwilds turns survival chores into new abilities

Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

GamerGuru Features Desk · 7 Sep 2026 · 5 min read
The Hero walks through Bowerstone, a busy fantasy town with a tall clock tower in the distance.
RPG design / Fable

Fable's 15-hour story could make its life sim feel like a choice

A clear ending may be exactly what lets Fable's sandbox stay optional.

GamerGuru Features Desk · 7 Sep 2026 · 4 min read
Jason and Lucia stand masked beside a car outside a roadside shop at sunset.
Platform access / GTA VI

GTA VI's Netflix showcase makes its platform gap impossible to ignore

A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

GamerGuru Features Desk · 7 Sep 2026 · 4 min read
Two figures overlook a rocky desert valley on Arrakis beside a sandbike.
Survival design / PC, PS5 and Xbox

Dune: Awakening's solo mode can make survival less prescriptive

The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

GamerGuru Features Desk · 7 Sep 2026 · 4 min read
Two Viking warriors confront blue-furred creatures in a snowy ruined hall in Valheim's Deep North.
Survival design / PC and console

Valheim 1.0 should be a fresh journey, not just a Deep North expedition

Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.

GamerGuru Features Desk · 6 Sep 2026 · 5 min read
Ellie Myers stands in 1920s New York beneath the Rhapsody in Scarlet logo.
Action design / PC and console

Rhapsody in Scarlet needs its jazz setting to shape the action

A jazz-age setting is a promise about rhythm. Konami's new action game needs to make that promise playable.

GamerGuru Features Desk · 5 Sep 2026 · 5 min read
An armoured rider travels through a sunlit forest on a horned spirit mount.
MMO design / PC and PS5

Guild Wars 3 is choosing clarity over spectacle in its open-world combat

The coming MMO wants players to read movement, terrain and allies instead of a wall of effects.

GamerGuru Features Desk · 5 Sep 2026 · 4 min read
Soul fights armoured enemies in a rain-soaked village, launching one opponent into the air.
Action design / PC and PS5

Phantom Blade Zero's armoury needs to pose real questions

A generous arsenal only matters if every weapon changes the player's tactical conversation.

GamerGuru Features Desk · 5 Sep 2026 · 5 min read

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