Features
The latest long reads, interviews and perspective from across PC and console gaming.

The Duskbloods can make temporary alliances its sharpest test
The Duskbloods could make a temporary ally more useful than another easy target.

Tomb Raider: Legacy of Atlantis has to remake the original game's questions
The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

Dune: Awakening's solo mode can make survival less prescriptive
The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

Valheim 1.0 should be a fresh journey, not just a Deep North expedition
Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.

Rhapsody in Scarlet needs its jazz setting to shape the action
A jazz-age setting is a promise about rhythm. Konami's new action game needs to make that promise playable.

Guild Wars 3 is choosing clarity over spectacle in its open-world combat
The coming MMO wants players to read movement, terrain and allies instead of a wall of effects.

Phantom Blade Zero's armoury needs to pose real questions
A generous arsenal only matters if every weapon changes the player's tactical conversation.