Features
The latest long reads, interviews and perspective from across PC and console gaming.

Pragmata makes shooting a problem you solve under fire
Pragmata turns each firefight into a quick route through a hacking grid, then asks players to survive the seconds they have created.

Ontos turns a rat server into a horror encounter
Ontos makes a grotesque machine into an investigation that ends in a player's decision.

Screenbound's Qboy makes looking away a platforming move
Screenbound's Qboy turns a second point of view into a platforming tool, giving a missing route somewhere physical to appear.

The Duskbloods can make temporary alliances its sharpest test
The Duskbloods could make a temporary ally more useful than another easy target.

Tomb Raider: Legacy of Atlantis has to remake the original game's questions
The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

Dune: Awakening's solo mode can make survival less prescriptive
The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

Valheim 1.0 should be a fresh journey, not just a Deep North expedition
Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.