Wednesday 9 September 2026
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Features

The latest long reads, interviews and perspective from across PC and console gaming.

10 stories
Hugh aims a weapon at a glowing robot while a circular hacking interface surrounds the enemy.
A shooter that asks for a second task

Pragmata makes shooting a problem you solve under fire

Pragmata turns each firefight into a quick route through a hacking grid, then asks players to survive the seconds they have created.

GamerGuru Editorial · 9 Sep 2026 · 5 min read
A person sits in a chair beneath a halo of wires in official Ontos artwork.
The horror of getting enough information

Ontos turns a rat server into a horror encounter

Ontos makes a grotesque machine into an investigation that ends in a player's decision.

GamerGuru Editorial · 8 Sep 2026 · 5 min read
Screenbound's logo hangs over cartoon characters and a yellow Qboy in a bright landscape of floating platforms.
Platforming with two points of view

Screenbound's Qboy makes looking away a platforming move

Screenbound's Qboy turns a second point of view into a platforming tool, giving a missing route somewhere physical to appear.

GamerGuru Editorial · 8 Sep 2026 · 5 min read
Lara Croft overlooks a vast valley of ancient Greek ruins with towers, statues and distant mountains.
Tomb Raider at 30 / Design

Tomb Raider: Legacy of Atlantis has to remake the original game's questions

The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

GamerGuru Editorial · 7 Sep 2026 · 5 min read
Three adventurers stand beneath a winged dragon in fantasy key art for RuneScape: Dragonwilds.
Survival design / RuneScape

RuneScape: Dragonwilds turns survival chores into new abilities

Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

GamerGuru Editorial · 7 Sep 2026 · 5 min read
The Hero walks through Bowerstone, a busy fantasy town with a tall clock tower in the distance.
RPG design / Fable

Fable's 15-hour story could make its life sim feel like a choice

A clear ending may be exactly what lets Fable's sandbox stay optional.

GamerGuru Editorial · 7 Sep 2026 · 4 min read
Jason and Lucia stand masked beside a car outside a roadside shop at sunset.
Platform access / GTA VI

GTA VI's Netflix showcase makes its platform gap impossible to ignore

A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

GamerGuru Editorial · 7 Sep 2026 · 4 min read
Two figures overlook a rocky desert valley on Arrakis beside a sandbike.
Survival design / PC, PS5 and Xbox

Dune: Awakening's solo mode can make survival less prescriptive

The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

GamerGuru Editorial · 7 Sep 2026 · 4 min read
Two Viking warriors confront blue-furred creatures in a snowy ruined hall in Valheim's Deep North.
Survival design / PC and console

Valheim 1.0 should be a fresh journey, not just a Deep North expedition

Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.

GamerGuru Editorial · 6 Sep 2026 · 5 min read
Ellie Myers stands in 1920s New York beneath the Rhapsody in Scarlet logo.
Action design / PC and console

Rhapsody in Scarlet needs its jazz setting to shape the action

A jazz-age setting is a promise about rhythm. Konami's new action game needs to make that promise playable.

GamerGuru Editorial · 5 Sep 2026 · 5 min read

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