Editorial
An argument worth your time. Perspective on the games we play.

Framing a wildlife portrait in Planet Zoo 2
Separate focus distances keep a tiger sharp amongst the leaves, while movable planting gives builders a background to refine.

Pull the lever in Enshrouded and meet a surprise
A pressure-sensitive floor can open a secret hallway; a lever can spawn an enemy. Builders choose what sets the room in motion.

Extra traps, steadier rules in Trees Hate You's demo
Complete the normal demo to unlock extra hazards, an unchanged trap arrangement after death and more predictable versions of certain random events.

Building a wind turbine with strangers in Loftia
Project stages can advance while one player prepares a contribution, making current requirements useful.

The most anticipated games of 2026 and 2027
Twenty-five upcoming games, from Vice City and Albion to a shattered London, with release details and trailers.

A pipe and a crate are a useful start in Lightyear Frontier
Stores can reject unwanted items, while a crafting machine skips recipes it cannot currently feed.

There's rubble to throw back at VOID/BREAKER's bosses
Pillars drew attention away from the boss; attack-generated debris puts a throwing object closer to the action.

With a rapier in Valor Mortis, there's no block to fall back on
A precise stab can do the pistol's work, but the rapier's weapon defence depends on a well-timed parry.

Phantom Blade Zero's Seven Stars boss ends up on his own puppet strings
The disciples spend health to heal their leader, then lift him on red threads for a very different second phase.

Gears of War: E-Day's Gnasher hipfire fix, explained
E-Day checks the camera and the shotgun muzzle before deciding where a hip-fired blast lands.

When the road runs out, over the hill hands you a winch
Planks, winch anchors and a second truck turn a calm detour into a rescue story.