Editorial
An argument worth your time. Perspective on the games we play.

Control Resonant lets its strange rooms reshape the action
Remedy's altered rooms are not just scenery when they change how Dylan Faden moves, fights and finds a way through.

Pragmata makes shooting a problem you solve under fire
Pragmata turns each firefight into a quick route through a hacking grid, then asks players to survive the seconds they have created.

Ontos turns a rat server into a horror encounter
Ontos makes a grotesque machine into an investigation that ends in a player's decision.

Tomb Raider: Legacy of Atlantis has to remake the original game's questions
The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.