Editorial
An argument worth your time. Perspective on the games we play.

A guard's footsteps tell on him in Thief Remastered
Follow a patrol by ear, then send a guard the wrong way with a noisemaker arrow.

Home on wheels in The Road of Dust and Sorrow
A lit campervan, a roadside diner and a girl who wants to leave pictures for the next traveller.

The paths between Phantom Blade Zero's fights
Rough maps leave room to investigate, while helping citizens can open new story paths through the Wulin.

Framing a wildlife portrait in Planet Zoo 2
Separate focus distances keep a tiger sharp amongst the leaves, while movable planting gives builders a background to refine.

Pull the lever in Enshrouded and meet a surprise
A pressure-sensitive floor can open a secret hallway; a lever can spawn an enemy. Builders choose what sets the room in motion.

The most anticipated games of 2026 and 2027
Vice City is close, Layton has a new case and Link is back in Hyrule. Find release dates, platforms and trailers for 25 games.

With a rapier in Valor Mortis, there's no block to fall back on
A precise stab can do the pistol's work, but the rapier's weapon defence depends on a well-timed parry.

Phantom Blade Zero's Seven Stars boss ends up on his own puppet strings
The disciples spend health to heal their leader, then lift him on red threads for a very different second phase.

Star Wars: Galactic Racer's speeders think they're cars, bikes and planes
Landspeeders drift, bikes burst out of tight turns and skim speeders roll onto one wing.

The strangest noise in End of Abyss starts with two playing cards
Enemy voices, weapon materials and ventilation hum tell you what is nearby, even when nobody speaks a recognisable language.