Editorial
An argument worth your time. Perspective on the games we play.

Private Park is the soldier to watch in Call of Duty: Modern Warfare 4
Price is hunting a superweapon; Park and his conscripted squad must retake their own cities.

Hitman's disguises are a social puzzle
At a Paris gala, Agent 47 studies what each uniform lets him do; Corvo faces a different riddle inside Lady Boyle's party.

LEGO Batman turns familiar scenes into a playground
The best Batman adaptations give a familiar moment something new to do with the player in it.

Well Dweller wants its movement upgrades to change the whole map
A developer's self-critique of Crypt Custodian makes Well Dweller's glowing matchstick much more interesting.

How Into the Breach and Slay the Spire put danger in plain sight
Two modern classics reveal just enough of the next turn to turn chaos into a decision.

Hela's magic backpack needs to make its co-op world worth sharing
Hela's backpack gives every mouse a movement language. The question is whether its open world makes that language social.

Black Ops Cold War's evidence board gave its campaign room to think
Its evidence board asked players to collect, compare and decide before the next mission started.

Mewgenics sends every battle back to the house
Its house gives every risky expedition a history that the next cat party has to live with.

Maneater 2 turns a theme park into a shark's food chain
The sequel's theme-park setting can make eating, exploring and evolving feel like one escalating act of vandalism.

Crazy Taxi's clock turns every shortcut into a wager
A ticking fare timer turns route knowledge into a series of escalating decisions.