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News, features and perspective from across PC and console gaming.

Order of the Sinking Star's four worlds
Four puzzle paths begin separately, then combine as their characters and worlds meet.

In Outer Wilds and The Forgotten City, knowledge is the upgrade
A clue, rather than a sword or skill point, opens the next path in two memorable time-loop adventures.

Nighthawks gives every stop in its vampire city a consequence
Nighthawks and Citizen Sleeper show how a location list can make a city feel personal.

Trails in the Sky 2nd Chapter lets Estelle take the long road alone
Estelle's solo journey gives the remake sequel a story with room to breathe.

Tiny Glade and Townscaper turn rules into building toys
These building toys make an algorithm feel less like a shortcut and more like a willing collaborator.

Uncanyon turns the space between worlds into a puzzle
Uncanyon's Reality Fragments make the overlap between worlds part of the puzzle.

LEGO Batman turns familiar scenes into a playground
The best Batman adaptations give a familiar moment something new to do with the player in it.

Trails in the Sky 2nd Chapter demo carry-over on PC
Open the full Steam release, load your demo slot, and do not confuse it with the 1st Chapter clear-data bonus.

Nivalis Nights: restaurants, recipes and rivals on PC
ION LANDS' life sim starts you at a noodle stand, then spreads through restaurants, curfew streets and homes above the rain.

Rivage makes its time loop a power problem
A finite power supply and a system for retaining selected solutions give Rivage's space-station mystery a more practical kind of time loop.