The GamerGuru desk
Editorial
An argument worth your time. Perspective on the games we play.

The horror of getting enough information
Ontos turns a rat server into a horror encounter
Ontos makes a grotesque machine into an investigation that ends in a player's decision.

Tomb Raider at 30 / Design
Tomb Raider: Legacy of Atlantis has to remake the original game's questions
The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

Survival design / RuneScape
RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

RPG design / Fable
Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

Platform access / GTA VI
GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.