Friday 25 September 2026
GamerGuru

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Editorial

An argument worth your time. Perspective on the games we play.

26 stories
Four cartoon cats face a line of monsters on a grid-based battlefield in Mewgenics.
Tactics and legacy / Mewgenics

Mewgenics sends every battle back to the house

Its house gives every risky expedition a history that the next cat party has to live with.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
A bull shark swims in a fountain beneath a giant Neptune statue at an elaborate island theme park.
Design feature / Maneater 2

Maneater 2 turns a theme park into a shark's food chain

The sequel's theme-park setting can make eating, exploring and evolving feel like one escalating act of vandalism.

GamerGuru Features Desk · 13 Sep 2026 · 5 min read
A traveller climbs a ruined stone structure above the clouds on the branches of the World Tree.
Action design / Where the Seeds Fall

Where the Seeds Fall makes every descent a landing puzzle

A flower thrown before a leap could give CygamesEdge's platformer a much sharper kind of vertigo.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
A yellow taxi drives through city traffic while a green passenger timer and fare meter appear on screen.
Arcade design / Crazy Taxi

Crazy Taxi's clock turns every shortcut into a wager

A ticking fare timer turns route knowledge into a series of escalating decisions.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
Soldiers and stylised military vehicles race through a snowy mountain scene in Metal Slug artwork.
Arcade history / Metal Slug

Metal Slug's rare test build shows why its tank became a power-up

A rare location-test build reveals the design decision that made Metal Slug's tank sing.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
Elephants stand beside a watering hole while zebras and birds move through a Planet Zoo 2 wildlife reserve.
Upcoming zoo sims / Wildlife Reserves

Planet Zoo 2's Wildlife Reserves could make release feel real

Wildlife Reserves could make Planet Zoo 2's conservation theme tangible.

GamerGuru Features Desk · 12 Sep 2026 · 5 min read
Frank West lifts a packed shopping trolley over zombies in Willamette Parkview Mall.
Retro design / Dead Rising at 20

Dead Rising's 72-hour clock turned the mall into a schedule

Dead Rising made time management, failure and community route-planning part of a zombie-mall story.

GamerGuru Features Desk · 12 Sep 2026 · 5 min read
A close-up of Miyamoto Musashi's face under an Oni-influenced helmet in Onimusha: Way of the Sword.
Swordplay design / Onimusha

Onimusha: Way of the Sword gives every counter a job

Capcom's returning samurai series makes its defensive tools feel like a conversation rather than one familiar button.

GamerGuru Features Desk · 11 Sep 2026 · 5 min read
Dylan Faden holds the Aberrant in front of distorted Manhattan buildings in Control Resonant.
A city built for sideways trouble

Control Resonant lets its strange rooms reshape the action

Remedy's altered rooms are not just scenery when they change how Dylan Faden moves, fights and finds a way through.

GamerGuru Features Desk · 10 Sep 2026 · 5 min read
Hugh aims a weapon at a glowing robot while a circular hacking interface surrounds the enemy.
A shooter that asks for a second task

Pragmata makes shooting a problem you solve under fire

Pragmata turns each firefight into a quick route through a hacking grid, then asks players to survive the seconds they have created.

GamerGuru Features Desk · 9 Sep 2026 · 5 min read

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