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News, features and perspective from across PC and console gaming.

In Outer Wilds and The Forgotten City, knowledge is the upgrade
A clue, rather than a sword or skill point, opens the next path in two memorable time-loop adventures.

Nighthawks gives every stop in its vampire city a consequence
Nighthawks and Citizen Sleeper show how a location list can make a city feel personal.

Trails in the Sky 2nd Chapter lets Estelle take the long road alone
Estelle's solo journey gives the remake sequel a story with room to breathe.

Tiny Glade and Townscaper turn rules into building toys
These building toys make an algorithm feel less like a shortcut and more like a willing collaborator.

Uncanyon turns the space between worlds into a puzzle
Uncanyon's Reality Fragments make the overlap between worlds part of the puzzle.

LEGO Batman turns familiar scenes into a playground
The best Batman adaptations give a familiar moment something new to do with the player in it.

Trails in the Sky 2nd Chapter demo carry-over on PC
Open the full Steam release, load your demo slot, and do not confuse it with the 1st Chapter clear-data bonus.

Nivalis Nights: restaurants, recipes and rivals on PC
ION LANDS' life sim starts you at a noodle stand, then spreads through restaurants, curfew streets and homes above the rain.

Rivage makes its time loop a power problem
A finite power supply and a system for retaining selected solutions give Rivage's space-station mystery a more practical kind of time loop.

How Celeste and Super Meat Boy make failure worth another go
A brutal jump becomes easier to face when the game makes its failed version useful.