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News, features and perspective from across PC and console gaming.

Screenbound's Qboy makes looking away a platforming move
Screenbound's Qboy turns a second point of view into a platforming tool, giving a missing route somewhere physical to appear.

Control Resonant's real test is whether its strange Manhattan can survive action-RPG scale
Dylan's new weapon is only half the story: Control Resonant must make an expanded Manhattan as strange as the Oldest House.

Tomb Raider: Legacy of Atlantis has to remake the original game's questions
The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

Xbox Cloud Gaming will add monthly playtime limits in November
From November, cloud access will be capped by Game Pass tier, with extra time sold separately.

Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

Why Clive Barker's Hellraiser: Revival is worth watching before launch
The Hellraiser adaptation has a stronger hook than shock value alone.

Dune: Awakening's solo mode can make survival less prescriptive
The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

The Blood of Dawnwalker is now available on Xbox Series X|S
The vampire role-playing game is now available on Xbox Series X|S and Xbox on PC.