Monday 9 November 2026
GamerGuru

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The GamerGuru desk

Editorial

An argument worth your time. Perspective on the games we play.

15 stories
A yellow taxi drives through city traffic while a green passenger timer and fare meter appear on screen.
Arcade design / Crazy Taxi

Crazy Taxi's clock turns every shortcut into a wager

A ticking fare timer turns route knowledge into a series of escalating decisions.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
Soldiers and stylised military vehicles race through a snowy mountain scene in Metal Slug artwork.
Arcade history / Metal Slug

Metal Slug's rare test build shows why its tank became a power-up

A rare location-test build reveals the design decision that made Metal Slug's tank sing.

GamerGuru Features Desk · 13 Sep 2026 · 4 min read
A close-up of Miyamoto Musashi's face under an Oni-influenced helmet in Onimusha: Way of the Sword.
Swordplay design / Onimusha

Onimusha: Way of the Sword gives every counter a job

Capcom's returning samurai series makes its defensive tools feel like a conversation rather than one familiar button.

GamerGuru Features Desk · 11 Sep 2026 · 5 min read
Lara Croft overlooks a vast valley of ancient Greek ruins with towers, statues and distant mountains.
Tomb Raider at 30 / Design

Tomb Raider: Legacy of Atlantis has to remake the original game's questions

The coming reimagining needs to update Tomb Raider without making its spaces too easily read.

GamerGuru Features Desk · 7 Sep 2026 · 5 min read
Three adventurers stand beneath a winged dragon in fantasy key art for RuneScape: Dragonwilds.
Survival design / RuneScape

RuneScape: Dragonwilds turns survival chores into new abilities

Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

GamerGuru Features Desk · 7 Sep 2026 · 5 min read

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