Editorial
An argument worth your time. Perspective on the games we play.

There's rubble to throw back at VOID/BREAKER's bosses
Pillars drew attention away from the boss; attack-generated debris puts a throwing object closer to the action.

With a rapier in Valor Mortis, there's no block to fall back on
A precise stab can do the pistol's work, but the rapier's weapon defence depends on a well-timed parry.

Phantom Blade Zero's Seven Stars boss ends up on his own puppet strings
The disciples spend health to heal their leader, then lift him on red threads for a very different second phase.

Gears of War: E-Day's Gnasher hipfire fix, explained
E-Day checks the camera and the shotgun muzzle before deciding where a hip-fired blast lands.

When the road runs out, over the hill hands you a winch
Planks, winch anchors and a second truck turn a calm detour into a rescue story.

Star Wars: Galactic Racer's speeders think they're cars, bikes and planes
Landspeeders drift, bikes burst out of tight turns and skim speeders roll onto one wing.

The strangest noise in End of Abyss starts with two playing cards
Enemy voices, weapon materials and ventilation hum tell you what is nearby, even when nobody speaks a recognisable language.

Take the warm coat or take the long way round in Permafrost
Tea buys cold resistance, abandoned buildings become outposts and eight fresh rewards wait in the deadly zones.

Keep your eyes on the road in Thank You Bus Driver, if you can
The map blocks the windscreen, passengers break changing rules and every Thank You buys a little more time.

Enshrouded's mage finally has a reason to carry two weapons
A wand crit powers the next staff attack, while summons and piercing shots give a caster more decisions.