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News, features and perspective from across PC and console gaming.

RuneScape: Dragonwilds turns survival chores into new abilities
Dragonwilds uses RuneScape skills to alter the survival loop, not merely lengthen it.

Xbox Cloud Gaming will add monthly playtime limits in November
From November, cloud access will be capped by Game Pass tier, with extra time sold separately.

Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.

Why Clive Barker's Hellraiser: Revival is worth watching before launch
The Hellraiser adaptation has a stronger hook than shock value alone.

Dune: Awakening's solo mode can make survival less prescriptive
The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

The Blood of Dawnwalker is now available on Xbox Series X|S
The vampire role-playing game is now available on Xbox Series X|S and Xbox on PC.

Halloween: The Game lists Windows 11 and an SSD for its Steam launch
Steam's PC specification calls for Windows 11, 16GB of RAM and a 45GB SSD.

Bit Reactor furloughed staff before Star Wars Zero Company launched
The Star Wars Zero Company developer confirmed furloughs before launch, while the number affected and any return date remain unclear.

Valheim 1.0: how to keep your old world save
Old worlds load in 1.0. Here is when to keep one, when to restart for the Deep North, and how achievements and mods work.