Features
The latest long reads, interviews and perspective from across PC and console gaming.

Well Dweller's storybooks give its bosses a past
The boss arena is only one part of the story in Well Dweller's grim little kingdom.

Dune: Awakening makes a sandbike race count towards faction power
A sandbike race reveals how Dune: Awakening's faction board ties political progress to what you actually do.

Hitman's disguises are a social puzzle
At a Paris gala, Agent 47 studies what each uniform lets him do; Corvo faces a different riddle inside Lady Boyle's party.

In Outer Wilds and The Forgotten City, knowledge is the upgrade
A clue, rather than a sword or skill point, opens the next path in two memorable time-loop adventures.

Nighthawks gives every stop in its vampire city a consequence
Nighthawks and Citizen Sleeper show how a location list can make a city feel personal.

Trails in the Sky 2nd Chapter lets Estelle take the long road alone
Estelle's solo journey gives the remake sequel a story with room to breathe.

Tiny Glade and Townscaper turn rules into building toys
These building toys make an algorithm feel less like a shortcut and more like a willing collaborator.

LEGO Batman turns familiar scenes into a playground
The best Batman adaptations give a familiar moment something new to do with the player in it.

How Celeste and Super Meat Boy make failure worth another go
A brutal jump becomes easier to face when the game makes its failed version useful.

Moonlighter 2 makes every relic argue with the one beside it
The sequel's cleverest trick is making the same relic matter in the dungeon, the bag and the shop.