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News, features and perspective from across PC and console gaming.

Hela's magic backpack needs to make its co-op world worth sharing
Hela's backpack gives every mouse a movement language. The question is whether its open world makes that language social.

Black Ops Cold War's evidence board gave its campaign room to think
Its evidence board asked players to collect, compare and decide before the next mission started.

Active Matter's console launch must make its harsh extraction loop readable
The extraction shooter has a sharper identity than its military hardware suggests, but its Steam and console launch needs a kinder way in.

Mewgenics sends every battle back to the house
Its house gives every risky expedition a history that the next cat party has to live with.

Maneater 2 turns a theme park into a shark's food chain
The sequel's theme-park setting can make eating, exploring and evolving feel like one escalating act of vandalism.

Where the Seeds Fall makes every descent a landing puzzle
A flower thrown before a leap could give CygamesEdge's platformer a much sharper kind of vertigo.

Maneater 2 is coming to PS5 in late 2027, with a theme park to tear apart
The shark sequel is heading to PS5 in late 2027, but it does not yet have a release date or price.

Crazy Taxi's clock turns every shortcut into a wager
A ticking fare timer turns route knowledge into a series of escalating decisions.

Metal Slug's rare test build shows why its tank became a power-up
A rare location-test build reveals the design decision that made Metal Slug's tank sing.

Marvel's Wolverine's smaller spaces are its real test
Insomniac is trading Spider-Man's open world for a globe-trotting Wolverine story with optional challenges and exploration.