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News, features and perspective from across PC and console gaming.

Dune: Awakening makes a sandbike race count towards faction power
A sandbike race reveals how Dune: Awakening's faction board ties political progress to what you actually do.

Hitman's disguises are a social puzzle
At a Paris gala, Agent 47 studies what each uniform lets him do; Corvo faces a different riddle inside Lady Boyle's party.

Order of the Sinking Star's four worlds
Four puzzle paths begin separately, then combine as their characters and worlds meet.

In Outer Wilds and The Forgotten City, knowledge is the upgrade
A clue, rather than a sword or skill point, opens the next path in two memorable time-loop adventures.

Nighthawks gives every stop in its vampire city a consequence
Nighthawks and Citizen Sleeper show how a location list can make a city feel personal.

Trails in the Sky 2nd Chapter lets Estelle take the long road alone
Estelle's solo journey gives the remake sequel a story with room to breathe.

Tiny Glade and Townscaper turn rules into building toys
These building toys make an algorithm feel less like a shortcut and more like a willing collaborator.

PlayStation's new Pulse headsets split PS5 features and launch windows
The Pulse arrives first, while the more fully featured Pulse Edge is planned for early 2027 without confirmed prices.

Uncanyon turns the space between worlds into a puzzle
Uncanyon's Reality Fragments make the overlap between worlds part of the puzzle.

Fire Emblem: Fortune's Weave makes four routes one campaign
Four heroes can be played in any order, while discoveries in one path begin to matter to the others.