Latest stories
News, features and perspective from across PC and console gaming.

Aniimo makes creature collecting a playable perspective
Aniimo's most distinctive idea is not catching creatures. It is asking players to travel through Idyll as one.

NBA 2K27's shared City makes its split career stranger
A co-ed City gives NBA 2K27 a genuinely shared build space. Elsewhere, the career remains more fragmented.

BrokenLore: DON'T LIE turns Junko's flat into a map of isolation
Junko's flat is not a staging area for the horror. It is the game's central, unstable piece of evidence.

Hela's magic backpack needs to make its co-op world worth sharing
Hela's backpack gives every mouse a movement language. The question is whether its open world makes that language social.

LEGO Digital Play acquires Offroad Games, but has not announced a game
Offroad Games has joined LEGO Digital Play, but the public announcement leaves its games and future brief open.

Black Ops Cold War's evidence board gave its campaign room to think
Its evidence board asked players to collect, compare and decide before the next mission started.

How to record Steam games and save clips without filling your drive
Set up Steam's built-in recorder, save a clip, and keep temporary footage under control.

Active Matter's console launch must make its harsh extraction loop readable
The extraction shooter has a sharper identity than its military hardware suggests, but its Steam and console launch needs a kinder way in.

Mewgenics sends every battle back to the house
Its house gives every risky expedition a history that the next cat party has to live with.

Maneater 2 turns a theme park into a shark's food chain
The sequel's theme-park setting can make eating, exploring and evolving feel like one escalating act of vandalism.