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News, features and perspective from across PC and console gaming.

Tiny Glade and Townscaper turn rules into building toys
These building toys make an algorithm feel less like a shortcut and more like a willing collaborator.

PlayStation's new Pulse headsets split PS5 features and launch windows
The Pulse arrives first, while the more fully featured Pulse Edge is planned for early 2027 without confirmed prices.

Uncanyon turns the space between worlds into a puzzle
Uncanyon's Reality Fragments make the overlap between worlds part of the puzzle.

Fire Emblem: Fortune's Weave makes four routes one campaign
Four heroes can be played in any order, while discoveries in one path begin to matter to the others.

LEGO Batman turns familiar scenes into a playground
The best Batman adaptations give a familiar moment something new to do with the player in it.

How to continue your Trails in the Sky 2nd Chapter demo save on PC
Open the full Steam release, load your demo slot, and do not confuse it with the 1st Chapter clear-data bonus.

Nivalis Nights starts with noodles, then asks you to build a life
ION LANDS' return to Nivalis begins with a noodle stand, then spreads through restaurants, curfew streets and homes above the rain.

Rivage makes its time loop a power problem
A finite power supply and a system for retaining selected solutions give Rivage's space-station mystery a more practical kind of time loop.

Orbitals makes its co-op partner part of the game, not the bill
A free invited partner and a local demo make Orbitals' two-player premise easier to begin, even if they cannot solve the harder task of finding the right companion.

How Celeste and Super Meat Boy make failure worth another go
A brutal jump becomes easier to face when the game makes its failed version useful.