Friday 13 November 2026
GamerGuru

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Features

The latest long reads, interviews and perspective from across PC and console gaming.

55 stories
Two figures overlook a rocky desert valley on Arrakis beside a sandbike.
Survival design / PC, PS5 and Xbox

Dune: Awakening's solo mode can make survival less prescriptive

The coming solo mode could make Arrakis more approachable without erasing its multiplayer identity.

GamerGuru Features Desk · 7 Sep 2026 · 4 min read
Two Viking warriors confront blue-furred creatures in a snowy ruined hall in Valheim's Deep North.
Survival design / PC and console

Valheim 1.0 should be a fresh journey, not just a Deep North expedition

Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.

GamerGuru Features Desk · 6 Sep 2026 · 5 min read
Ellie Myers stands in 1920s New York beneath the Rhapsody in Scarlet logo.
Action design / PC and console

Rhapsody in Scarlet needs its jazz setting to shape the action

A jazz-age setting is a promise about rhythm. Konami's new action game needs to make that promise playable.

GamerGuru Features Desk · 5 Sep 2026 · 5 min read
An armoured rider travels through a sunlit forest on a horned spirit mount.
MMO design / PC and PS5

Guild Wars 3 is choosing clarity over spectacle in its open-world combat

The coming MMO wants players to read movement, terrain and allies instead of a wall of effects.

GamerGuru Features Desk · 5 Sep 2026 · 4 min read
Soul fights armoured enemies in a rain-soaked village, launching one opponent into the air.
Action design / PC and PS5

Phantom Blade Zero's armoury needs to pose real questions

A generous arsenal only matters if every weapon changes the player's tactical conversation.

GamerGuru Features Desk · 5 Sep 2026 · 5 min read

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