The GamerGuru desk
Editorial
An argument worth your time. Perspective on the games we play.

RPG design / Fable
Fable's 15-hour story could make its life sim feel like a choice
A clear ending may be exactly what lets Fable's sandbox stay optional.

Platform access / GTA VI
GTA VI's Netflix showcase makes its platform gap impossible to ignore
A blockbuster reveal can feel like an event without giving every audience the same reason to plan for launch.