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News, features and perspective from across PC and console gaming.

Moonlighter 2 makes every relic argue with the one beside it
The sequel's cleverest trick is making the same relic matter in the dungeon, the bag and the shop.

Well Dweller wants its movement upgrades to change the whole map
A developer's self-critique of Crypt Custodian makes Well Dweller's glowing matchstick much more interesting.

How to unlock No Man's Sky Cosmos's star system map on PS5
Reach the Space Anomaly, start Signals, then use Cosmos's new Quick Menu map to mark a route.

How to upgrade EA SPORTS FC 27 from PS4 or Xbox One without losing Ultimate Team
Move to PS5 or Xbox Series X|S with your Ultimate Team, but do not expect Career saves to follow.

How Into the Breach and Slay the Spire put danger in plain sight
Two modern classics reveal just enough of the next turn to turn chaos into a decision.

How to reduce Marvel's Wolverine's gore without lowering the difficulty
Turn down Wolverine's blood and dismemberment while leaving enemy health, damage and detection unchanged.

Aniimo makes creature collecting a playable perspective
Aniimo's most distinctive idea is not catching creatures. It is asking players to travel through Idyll as one.

NBA 2K27's shared City makes its split career stranger
A co-ed City gives NBA 2K27 a genuinely shared build space. Elsewhere, the career remains more fragmented.

BrokenLore: DON'T LIE turns Junko's flat into a map of isolation
Junko's flat is not a staging area for the horror. It is the game's central, unstable piece of evidence.

Hela's magic backpack needs to make its co-op world worth sharing
Hela's backpack gives every mouse a movement language. The question is whether its open world makes that language social.