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News, features and perspective from across PC and console gaming.

A home in Lightyear Frontier's new wilderness
Lay out holograms before adding materials, then furnish a home as deliveries help the Colonies grow.

Fight your friends for the crown in Fool King
A share code brings a group into its own realm, with separate decrees and scores for taking the throne or holding it.

Wielders of the Essence puts magic in your ranks
Wielders of the Essence links your troops to your spellbook. Eight-minute battles feed a growing town ahead of its 5 November Steam launch.

A pipe and a crate are a useful start in Lightyear Frontier
Stores can reject unwanted items, while a crafting machine skips recipes it cannot currently feed.

Valheim 1.0 launches with the Deep North, save guidance and mod caveats
The final biome is live, while Iron Gate sets expectations for old saves and mods.

Valheim 1.0: how to keep your old world save
Old worlds load in 1.0. Here is when to keep one, when to restart for the Deep North, and how achievements and mods work.

Valheim 1.0 should be a fresh journey, not just a Deep North expedition
Deep North is not merely a new destination. It asks players to rediscover why Valheim's long journey mattered.