The frog warriors following you in Wielders of the Essence bring more than extra bodies to a fight. Hunters supply Destruction Essence, opening spells such as Cold Snap, which damages enemies, freezes them and makes those frozen targets take more damage. Your little procession determines your magic. That's an appealing arrangement for a horde survival game: choosing company also means choosing how to clear a way through the crowd.

Lavapotion's single-player spin-off shares the world and pixel-art creatures of Songs of Conquest, with eight-minute runs and a town to improve between outings. It launches on Steam for Windows and Mac on 5 November. The developer's October posts fill out the spell system, playable cast and five maps, while an updated demo lets you begin building a settlement before release. There's a surprisingly substantial little expedition taking shape around those frogs.

Your troops supply the spellbook

Most of your Essence comes from the units accompanying your Wielder. Hunters provide the Destruction school; Crawlers, the burrowing swamp creatures trailing behind you, provide Creation. That second school includes Meteor Strikes, Firewalk and Caustic Exhale, which leaves poisonous puddles for enemies to cross. The names promise a suitably messy afternoon in the swamp. More usefully, they give recruiting a specific purpose beyond increasing the number of allies on screen.

There are three Essences with three spells each, and some units supply a combination of two Essences. The troops you bring decide which spells you can cast. Progression expands how many units and spells you can take, giving later parties more to work with. Recruitment gives you a spellbook to consider alongside the soldiers.

A Wielder and allied units surrounded by enemies, glowing spells and scattered loot on a sandy battlefield
Allied units accompany your Wielder into battle. Pre-release press screenshot. · Lavapotion / Coffee Stain Publishing

The Wielders themselves pull those choices in different directions. You begin as G'roda and rescue other playable allies across the biomes, with six available in the full game. M'Sugna specialises in spellcasting and has more spell slots, but far fewer troop slots. Rasc moves faster than average, has a narrow attack pattern and gets an extra troop slot. Those differences put something concrete behind the character selection: the room for your entourage changes with its leader.

Superpowers add another connection between the pieces. Specific combinations of troops, skills and spells can unlock an effect that changes how part of a build behaves. The developer is leaving the combinations to discover. That's an inviting reason to pay attention to what belongs together, especially when the same loadout already decides which magic is available. It gives a new spell or troop another potential use alongside its immediate contribution to a fight.

Eight minutes out, then back to town

Runs send you into different parts of the world to fight waves, search chests for trinkets, buy equipment in shops and bring home resources. The town spends that haul on buildings, with construction unlocking troops, stronger spells and skills for subsequent attempts. There's a satisfying destination for the loot: a settlement that opens more ways to fight. Emberville offers another connection between a home town and combat development; our look at its inherited skills follows what you can bring into a new build.

The official shop screenshot gives the shopping a cheerful bit of character. A hooded merchant stands behind a rough wooden counter beside cards for gauntlets, gloves, a shield and other equipment. The caption above the counter reads, "I shouldn't even be selling these." It's a small joke in a game whose frog heroes already look pleasantly out of their depth amongst the spell effects. The shop gives those busy battlefields a moment to stop and choose.

A hooded merchant beside equipment cards for gauntlets, gloves and a shield in Wielders of the Essence
A merchant offers equipment between fights. Pre-release press screenshot. · Lavapotion / Coffee Stain Publishing

September's demo update also changed the relationship between a wave and the clock: defeating enemies brings the next wave forward. Clearing a crowd gets the action moving again. Bosses interrupt those ordinary waves as distinct encounters, while the update adds difficulty settings and new connections between troops, spells, skills and equipment. For returning demo players, those are useful reasons to revisit the opening rather than judge November's release by an earlier build.

A swamp you can start saving now

The full game has five maps with different enemies, bosses and visual identities. October's updates name the swamp, Vanir's icy tundra and Barya's deserts amongst the places playtesters have been fighting through. Lavapotion advertises around eight hours to complete the game, with difficulty options and further modes available beyond that campaign. Its October update also describes work on New Game+ modifiers. The campaign has a finish line, with further variations waiting afterwards.

Steam Deck Verified status arrived in October, and the Steam listing includes full controller support. The current demo's progress carries into the finished game, including the town you've built. That makes the demo a particularly useful first stop for this kind of progression: you can discover whether you enjoy gathering resources, expanding your settlement and heading back out with a different party, then keep that work when the full release arrives.

Wielders is most inviting if you like short bursts of fighting and a collection of interlocking upgrades to think about afterwards. The town provides new recruits; those recruits supply the magic; your chosen Wielder gives the party its shape. Cold Snap is a lovely introduction to that relationship. A handful of frog warriors brings a way to freeze the crowd, and the next building back home can open another possibility.

Sources

Where this story comes from, and where you can check it.

Official sources

  1. SteamWielders of the Essence ↗
  2. LavapotionSwamp Magic! ↗
  3. LavapotionSuperpowers unlocked! ↗
  4. LavapotionOne month until launch! ↗
  5. LavapotionNew demo, out now! ↗
  6. LavapotionWe are Steamdeck verified! ↗
  7. Coffee Stain Publishing / LavapotionIncremental Survivors-like 'Wielders of the Essence' launches on November 5th ↗

Independent reporting

  1. Big Boss BattleWielders of the Essence, Lavapotion's Bullet Heaven Songs of Conquest Spinoff, gets November release date ↗