A perfect landing can be a cooling system in Star Wars: Galactic Racer. In PC Gamer's Windows review, Jody Macgregor found a part that removed all heat after landing a jump perfectly, letting him lean much harder on the dangerous Ramjet boost. That's a lovely reason to care about touching down cleanly: the reward is permission to keep accelerating.

Fuse Games' racer is out now, launching on PC, PS5 and Xbox Series X|S on 6 October. Its most interesting boost decisions reach beyond choosing a moment to overtake. Parts, abilities and track conditions can change how long a machine tolerates the extra speed. Early reviews also describe the rather important limit to that ingenuity: keeping an engine cool doesn't keep its pilot away from a wall.

Two boosts, different habits

The Afterburner provides a brief, rechargeable burst. Ramjet is the more dangerous invitation, offering greater speed at the cost of overheating. Xbox Wire editor Mike Nelson tried pushing it as far as possible during June's Summer Game Fest demonstration and destroyed his vehicle. That account came from a demo, but the released-game reviews still describe managing heat as a central part of using the faster boost.

This gives the garage a specific job. At the demonstration, Nelson could spend upgrades on Afterburner, Battery, Cornering and Ramjet between races, with higher finishes allowing more upgrades. A faster boost and better cornering answer different problems. Investing in the engine doesn't automatically make the next bend easier to negotiate; the attraction is deciding which weakness the next improvement should address.

There is a useful physical limit even at the extravagant end of the roster. Lucasfilm's official vehicle guide explains that Galactic Racer's podracers have Ramjets too, while their airbrakes take tight turns at a substantial cost in speed. Extra acceleration therefore coexists with a need to shed it. The spectacular machinery still has to get round a circuit.

A landing buys more speed

Macgregor's cooling part is more revealing than a raw increase to a stat. It ties the next stretch of boosting to an action on the track. His review also describes a part that refills Afterburner on collision, encouraging a sturdier build. Those two examples reward very different habits: one asks for a clean landing, the other finds an advantage in contact.

Heat also comes from the course and the competition. PC Gamer reports that the Cooled effect reduces it, including when travelling over water, while lava and an opponent's flame jets can cause Burning and raise it. Vent clears heat, although abilities have cooldowns and consume battery energy. Cooling is consequently something a build can arrange, rather than just a pause after holding the boost too long.

Speeders race across an icy surface beside a glowing circular structure
An official launch screenshot shows an icy course. GamesRadar+'s PS5 review describes cooling and steering hazards on Ando Prime. · Lucasfilm Games / Fuse Games / Secret Mode

GamesRadar+'s Will Sawyer found a different way to prolong Ramjet in his PS5 review. With Vent and Surge equipped, he could purge heat and sustain exceptionally fast boosts. Then he would misjudge a corner and hit a barrier at roughly 600 or 700 kilometres per hour. His account captures the pleasure and the catch together: an effective setup can give the driver more speed than they can comfortably use.

The cold has its own catch

Sawyer also describes Ando Prime's freezing temperatures cooling engines, with prolonged exposure eventually freezing steering. That is a particularly good complication for this system. A cold environment helps with the engine's problem, yet introduces a problem with direction. The course can reward a thermal choice without turning it into an effortless answer to the race.

These early accounts don't establish an unbeatable setup or settled balance across every platform. What they reveal is an appealing limit to the tinkering: removing heat can make a vehicle faster without making it easier to race. Sawyer's barrier is a useful end to that experiment. The engine could keep going; the driver still had to turn.

Sources

Where this story comes from, and where you can check it.

Official sources

  1. Xbox WireHow Star Wars: Galactic Racer Turns Podracing into a Challenging Roguelite ↗
  2. StarWars.comGet a Crash Course on the Vehicles of Star Wars: Galactic Racer ↗
  3. Fuse GamesSTAR WARS: Galactic Racer™ is Out Now! ↗
  4. SteamSTAR WARS: Galactic Racer™ ↗

Independent reporting

  1. PC GamerStar Wars: Galactic Racer review ↗
  2. GamesRadar+Star Wars: Galactic Racer review: "True to its Burnout legacy, blisteringly fast space racing keeps me coming back to the grid" ↗