Start with a Rocket League FPS cap that matches your monitor's active refresh rate. That is Epic's straightforward recommendation for avoiding unnecessary rendering work. Compare Uncapped only when you want to explore a different responsiveness trade-off and can accept screen tearing. The choice is available inside the PC game's Video settings, so you can make the comparison without editing configuration files.

Choose the cap in the current menu

Open Settings from the Main Menu, select Video and find the Frames Per Second drop-down. Choose the value matching your display's refresh rate as your starting point. Write down the previous selection and Vertical Sync setting first. The available frame-rate choices depend on your GPU and display, so use the list on your own PC rather than copying a number from someone else's setup.

The drop-down replaced the old FPS slider in the April 2021 v1.94 update. Its Uncapped option sits at the bottom of the list and removes the game's frame-rate cap when Vertical Sync is disabled. Use that option for an uncapped comparison; older instructions for bypassing a 250 FPS slider through an INI file are unnecessary for this task. Keep your existing graphics quality and resolution unchanged.

Check the refresh rate Windows actually uses

On Windows 11, open Start > Settings > System > Display > Advanced display. Inspect the gaming monitor's current refresh rate and choose the supported rate you want beside Choose a refresh rate. Check resolution alongside it: an asterisk marks rates that require a resolution change. Note both original values before changing them, and select the correct display when you have more than one connected.

A monitor's advertised maximum and its active Windows setting can differ. Resolve that difference before comparing a refresh-matched cap with Uncapped. Windows 11 Dynamic Refresh Rate can also limit the maximum refresh rate of some games. If DRR is enabled and the game appears to run at a lower refresh rate, turn that toggle off in Advanced display for a comparison; restore it if the change makes no useful difference.

Volkswagen Golf in official Rocket League Season 24 promotional artwork
Official Season 24 illustration. Compare your own settings and graphs; this artwork is not a performance capture. · Psyonix / Epic Games

Decide how much tearing you will accept

For the uncapped comparison, select Uncapped and disable Vertical Sync in the Video settings. Apply the changes, restart Rocket League and check the saved selection. Epic warns that this can produce screen tearing, depending on the hardware. Look for horizontal breaks in the picture as you turn the camera. Matching an FPS number to a refresh-rate number sets a rendering target; synchronising frame presentation is a separate choice. Keep your display and driver sync settings recorded too.

NVIDIA recommends disabling VSync when prioritising latency and accepting tearing, while its G-SYNC advice offers a separate route for compatible displays. Treat that as a display-specific decision rather than a reason to copy every driver setting at once. Start with the game's two controls, compare the picture and response, then restore your previous cap and Vertical Sync choice if the trade-off feels worse. Keep a working setup when neither comparison gives you a useful improvement.

Read frame time before chasing a bigger number

Open Settings > Interface > Performance Graphs and choose Performance Summary. FPS shows the rendered frame rate. Frame shows total time to produce a frame, including time spent waiting for a cap or VSync. Game, Render and GPU describe different processing stages. Read those alongside the visible hitch: a larger Frame value can include deliberate waiting, whereas a rising GPU reading points towards rendering work.

Compare the same repeatable practice situation with the original cap and Uncapped, keeping resolution, quality and other settings steady. Check ordinary matches afterwards and record recurring hitches as well as the FPS counter. For rubber-banding or connection warnings, use the separate Rocket League input-buffer and network checks. For persistent local stutter, keep your GPU, driver, game version, settings and graph captures ready for support, including what happened after restoring the original cap.

Sources

Where this story comes from, and where you can check it.

Official sources

  1. Epic Games SupportHow do I change my FPS settings in Rocket League? ↗
  2. PsyonixPatch Notes: Season 3 Update ↗
  3. Epic Games SupportHow do I enable vertical sync in Rocket League? ↗
  4. Microsoft SupportChange the refresh rate on your monitor in Windows ↗
  5. NVIDIAHow To Reduce Lag - A Guide To Better System Latency ↗
  6. Epic Games SupportRocket League performance and network graphs (PC Only) ↗
  7. Epic Games SupportHow do I limit the frame rate in Rocket League? ↗

Independent reporting

  1. GameRevolutionRocket League 1.94 Update Patch Notes: Season 3 begins ↗