The GamerGuru desk
Features
The latest long reads, interviews and perspective from across PC and console gaming.

Action design / PC and console
Rhapsody in Scarlet needs its jazz setting to shape the action
A jazz-age setting is a promise about rhythm. Konami's new action game needs to make that promise playable.

MMO design / PC and PS5
Guild Wars 3 is choosing clarity over spectacle in its open-world combat
The coming MMO wants players to read movement, terrain and allies instead of a wall of effects.

Action design / PC and PS5
Phantom Blade Zero's armoury needs to pose real questions
A generous arsenal only matters if every weapon changes the player's tactical conversation.