Features
The latest long reads, interviews and perspective from across PC and console gaming.

Who answers the witch's letters in Hela?
The mice follow requests for help, keep pace with a squirrel and come home to the witch's memories.

Can your team outrun Metal Sonic in Sonic Pico Park?
Watch the player at the back as a blue robot bears down on the group.

Path of Exile 2's castles open routes across the Atlas
A captured fortress gives your faction somewhere to explore, while commanders can take the next map off your hands.

Four diggers share a beach in Digging A Hole Together
A wider shovel and a jetpack change how you work your way through a hole your friends are still digging.

A guard's footsteps tell on him in Thief Remastered
Follow a patrol by ear, then send a guard the wrong way with a noisemaker arrow.

Home on wheels in The Road of Dust and Sorrow
A lit campervan, a roadside diner and a girl who wants to leave pictures for the next traveller.

The paths between Phantom Blade Zero's fights
Rough maps leave room to investigate, while helping citizens can open new story paths through the Wulin.

Rocket League input buffer: STS or CSTS?
Compare the strength of time scaling, then use the queue and loss readings to decide what to keep.

Framing a wildlife portrait in Planet Zoo 2
Separate focus distances keep a tiger sharp amongst the leaves, while movable planting gives builders a background to refine.

Pull the lever in Enshrouded and meet a surprise
A pressure-sensitive floor can open a secret hallway; a lever can spawn an enemy. Builders choose what sets the room in motion.