An early stretch of Rose Belmont's journey in Castlevania: Belmont's Curse takes her beneath a burning Paris. She carries a sword, but her whip soon becomes a way to cross gaps and close on enemies as well as attack them. Konami's new 2D action-exploration game arrives on 15 October, 23 years after the events of Castlevania III. Its pitch is clearer now than a familiar family name and a gothic castle: Rose moves fast, chooses from several weapons and takes powers from the bosses she defeats.

The setting is 1499. Trevor Belmont and his daughter answer a call for help from Paris, where monsters have appeared and Dracula's castle looms over the city. Konami says Rose bears Dracula's curse in her right arm; her mother Sypha died from that curse soon after Rose was born. Those family details give her journey a more personal starting point than simply inheriting Trevor's job, although the full story remains out of view.

The whip gets Rose across the room

Konami describes the whip as both a movement tool and a way to reach a target in combat. Its official screenshots show Rose swinging from fixed points above gaps. RPGFan's Matt Wardell played a 20-minute Tokyo Game Show build and reported sliding beneath enemies, swinging around them and using the whip to connect with foes. That account gives the movement a useful shape: Rose can keep travelling while she fights, rather than stopping at every obstacle for a separate platforming sequence.

Rose Belmont swings from a glowing overhead point across a gap in a gothic room.
Konami shows the whip as a tool for crossing gaps as well as engaging enemies. · Konami Digital Entertainment

Wardell's slice began in the sewers, with bats and skeletons before a boss called The Fallen. He also described magic attacks consuming mana that standard attacks restore. This is his account of a limited demonstration, not a report on the whole game. It does, however, show a loop with more to it than swinging: normal attacks replenish the resource for magic, while the whip can put Rose back in reach of another enemy.

Bosses become new tools

Konami says Rose seals defeated bosses into tarot cards called Arcana, then uses their skills for spells and special actions. Its announced roster includes Death, Medusa, Carmilla and Joan of Arc. RPGFan saw The Fallen's defeat grant Rose a holy-cross magic attack, and reported that his voice continued speaking to her afterwards. In an earlier hands-on, The Guardian's Tom Regan found an Arcana challenge that strengthened a fireball after 20 kills. These glimpses suggest the cards can grow after a boss fight, though neither account establishes the full range of powers.

There are seven weapon categories, according to Konami, plus Relics that alter offence and defence. Wardell briefly tried Cestus gauntlets after using the sword and found them distinctly different in his hands. The official description points to equipment found through exploration rather than a single fixed moveset. How much each weapon changes the route through Paris, or whether any particular build dominates, is still unknown. For now, the promising detail is the combination of immediate movement, a growing arsenal and boss powers with named origins.

A Castlevania for whom?

Belmont's Curse is due on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch on 15 October. Konami lists 60fps for the other versions and 30fps for Switch, a practical difference if fluid movement is your main attraction. The October 1 demo is set to cover the opening chapter, so there will soon be a way to judge the controls without taking a previewer's word for them.

The confirmed material points to an exploration-led Castlevania with quick traversal, weapon choice and magic earned from bosses. Players drawn chiefly to Trevor's traditional Vampire Killer may find Rose's wider kit a surprise; those who like learning a route while expanding a character's abilities have a clearer reason to pay attention. RPGFan's early account is encouraging, but twenty minutes cannot settle the scale or quality of the full journey. Rose's trip through the sewers is a useful first look at the kind of game Konami is building.

Sources

Where this story comes from, and where you can check it.

Official sources

  1. Konami Digital EntertainmentHOME | Castlevania: Belmont's Curse Official Website | KONAMI ↗
  2. Konami Digital EntertainmentCharacters | Castlevania: Belmont's Curse Official Website | KONAMI ↗
  3. Konami Digital EntertainmentProduct | Castlevania: Belmont's Curse Official Website | KONAMI ↗

Independent reporting

  1. The GuardianCastlevania: Belmont's Curse - Konami classic rises again from Paris sewers and Joan of Arc is a boss ↗
  2. RPGFanTGS 2026 — Castlevania: Belmont's Curse Hands-On Preview: What a Wonderful Night to Have a Curse ↗