Finish a trail in over the hill, then drive it again and collect more Pebbles. The first post-launch update fixes repeat rewards for challenge trails and recovery missions, giving a familiar stretch of ground another purpose. If you're saving for a vehicle upgrade, a route you've already completed can now contribute to the next part of your adventure.
Funselektor's off-road exploration game launched on Steam on 14 October, following the summer announcement of its PC date and 2027 console plans. The release supports Windows and the Steam Deck. The 16 October update reaches into its everyday rewards: earning currency, finding meteorites and photographing animals. Together, those activities give you several reasons to stop, turn aside or make another trip through an area you know.
A trail worth driving twice
Recovery missions and challenge trails are the two activities named in the repeat-reward fix. Completing one again pays Pebbles towards vehicle upgrades. That's an appealing use for a completed objective in a game built around navigating difficult ground. Learning the route has value on the next attempt, and the reward gives that second drive a practical destination beyond simply ticking off the same task.
Pebbles connect those outings to the vehicle itself. Upgrades sit alongside the equipment and customisation found around the world, while merchants and cabins offer places to change colours, accessories and cosmetics. There's a pleasant connection between exploring and preparing the car for more exploration. The landscape supplies things to find and tasks to complete; the vehicle gives those discoveries somewhere to go.
Leave space for a falling rock
Meteorites provide another reason to look away from the next trail. Funselektor introduced meteorite collection during the pre-release playtests, and June's public demo paired recovering them with gathering Pebbles for upgrades. April's closed playtest introduced the collection mechanic in Algeria, before June's demo included a meteorite radar amongst its tools. The 16 October update also adjusts meteorite spawn points across all areas. The idea adds a small treasure hunt to an outing: something that has fallen into the landscape becomes worth finding amongst all the scenery.

Forests, lakesides and mountains hold other discoveries, with remote cabins, viewpoints and portals supplying destinations along the way. A portal leads to another area; a cabin offers a stop; a meteorite gives a particular patch of ground an immediate attraction. That variety is useful in a driving game where choosing where to go is part of the activity.
There's also a reason to keep an eye on the animals. The in-game camera records wildlife for a compendium, giving an encounter a place in a collection. Landscape photographs serve a different pleasure: keeping a sunset, a view or a moment from the journey. One picture fills out a record of what you've found, while another can simply be the image you wanted to take.
June's demo made that split explicit, listing animal Polaroids separately from photo mode memories. Its other activities included reward crates, scenic points and helping stranded drivers. Even within that opening slice, a drive had several possible interruptions. A collection, an upgrade fund and a screenshot folder give you different reasons to remember the same area, without requiring every stop to do the same job.
Emerald Lake, the opening area of The Valhallas, hosted that June demo. Three unlockable vehicles put a small garage within reach of its activities, while the meteorite hunt supplied Pebbles for the available upgrades. It's a useful early example of how exploration and the car fit together: finding something in the world helps prepare the vehicle for another trip through it.
Everybody reaches their own checkpoint
Company adds a useful wrinkle to objectives. Up to four people can explore together, but progress belongs to each player. Funselektor's official FAQ explains that friends can help one another reach an objective, while each person must reach the checkpoint themselves to complete it. A convoy therefore has a reason to make sure its last vehicle gets there, even when the leading driver has already arrived.

Completed objectives and progress also carry between single-player and multiplayer. That lets an individual journey continue across different kinds of session: time spent alone and time spent with friends feed the same progress. Our earlier look at over the hill's winches and cooperative rescues follows the practical business of getting another truck through difficult terrain. The checkpoint rule gives that help a clear endpoint for each driver.
The pleasure in returning is having a reason of your own. You can pursue another discovery, add an animal to the compendium or spend time with a friend who still has a checkpoint to reach. Repeat trail rewards give the familiar route a place alongside those plans. Knowing where a trail goes can be the reason to choose it again, with another contribution to the next upgrade waiting at the end.
Sources
Where this story comes from, and where you can check it.
Official sources
- FunselektorFirst Post-Launch Update Is Here! ↗
- Funselektorover the hill ↗
- FunselektorFAQ - Please Read ↗
- FunselektorSteam Next Fest Public Demo Out Now! ↗
- FunselektorWelcome to Algeria trailer + Playtest announcement ↗
- Funselektorover the hill available NOW! ↗



