Geralt can carry the loot home without counting its weight, keep his swords intact without another repair stop, and still leave his health and underwater breath alone. The Witcher 3: Wild Hunt - Remastered lets you choose those combinations through its new Bard's Ballad accessibility preset. Its most useful detail is the ability to take the help you want and leave the rest switched off.

The remaster launched on 29 September, including on PC, where this feature focuses. CD PROJEKT RED's launch announcement gives top billing to rendering, combat and animation improvements, alongside refreshed menus. Bard's Ballad deserves attention of its own. It changes the jobs a player has to remember between conversations and fights, with a set of controls that reaches well beyond how hard an enemy hits.

A preset you can take apart

CD PROJEKT RED describes Bard's Ballad as assistance for players who experience mental fatigue or difficulty concentrating. The launch notes place it in the new Accessibility section, with an option to enable it when starting on Just the Story difficulty or during a game. The listed controls cover regeneration, oxygen, equipment and boat durability, item weight, boat speed and toggling Witcher Senses.

Prima Games' post-release menu explainer supplies a particularly useful example: remove equipment durability and carry weight while keeping normal Vitality and breathing mechanics. Its accompanying screenshots document the menu, and the outlet reports that adjusting the preset changes its label to Custom. That gives the preset a sensible role as a starting configuration. Selecting it doesn't have to be the end of your decisions about assistance.

Those two maintenance switches address different demands. Ignoring weight removes the burden of weighing up what to carry; unlimited durability removes the need to keep gear repaired. Neither decision requires you to want extra health regeneration. A player can enjoy the risk of a fight while finding the upkeep around it exhausting. Giving those preferences separate controls is a thoughtful choice, because a single difficulty label cannot express that combination.

Geralt faces several humanoid enemies in shallow water with a green effect ahead of him.
Equipment durability and health regeneration have separate controls; keeping gear intact need not mean selecting extra healing. · CD PROJEKT RED

Swimming, sailing and holding a button

The water options show why it is worth looking at the switches individually. The official notes give Infinite Breath a precise job: Geralt cannot run out of oxygen while swimming or diving. Unlimited Boat Durability prevents the vessel from breaking, while Faster Boats speeds up sailing. These are three different adjustments to a journey. One removes a timer, one removes damage to your transport, and one reduces time in transit.

There's an appreciable difference between wanting to sail faster and wanting to dive without an oxygen limit. Bundling them makes the preset easy to select, but separate controls let the player keep that distinction. The same goes for Toggle Witcher Sense, which replaces holding the button with switching the sense on and off. That is a change to the input you sustain while investigating, rather than a reason to assume the investigation solves itself.

Vitality Regeneration Boost is more directly involved in keeping Geralt alive. The launch notes specify an activation threshold and a regeneration intensity, so even that assistance has adjustable parts. It deserves to be considered separately from a boat-speed option. Reading the menu this way makes Bard's Ballad easier to understand: it gathers several kinds of help under one name, without making them interchangeable or equally consequential.

Geralt sails a small boat towards rocky islands under a pink and grey sky.
Boat speed, boat durability and underwater breath are three separate options in the launch notes. · CD PROJEKT RED

Less to remember between the interesting bits

Can I Play That?'s Marijn Rongen examined the Gamescom streams before release and picked out a related change: the option for menus to remember their last open page. The outlet also described consolidated quest notifications and a queued loot feed, giving collected items their turn on screen. These were observations of demonstrations, rather than a finished-game accessibility review. They help explain the wider approach around the preset: fewer repeated navigation steps and less information competing for attention.

The same report highlighted tutorials being separated instead of arriving in quick chains. CD PROJEKT RED's launch announcement confirms refreshed quest and tutorial notifications and quicker access through updated menus. This is useful work alongside the big switches. Removing an inventory restriction can spare a decision; presenting the next tutorial more clearly can help someone understand a decision they still want to make. Both deserve room in a remaster's account of what has improved.

None of that establishes how well the finished game meets every player's accessibility needs. Nor should the preset become a blanket claim about launch quality: today's PC hotfix addresses a save-and-load problem involving special characters in the Documents path, among other issues. A documented menu explains the assistance available, while an accessibility assessment and a technical test would have to establish how reliably the whole experience works. The evidence here supports the individual controls and their combinations.

Bard's Ballad's strongest idea is that a player can be specific. Keeping the breath limit needn't mean accepting repair chores; wanting help with regeneration needn't mean caring about faster boats. The remaster gives those preferences somewhere to go. Geralt has enough contracts to manage without requiring every player to value the same bits of housekeeping, and a Custom label is a perfectly good destination for this particular ballad.

Sources

Where this story comes from, and where you can check it.

Official sources

  1. CD PROJEKT REDSee what's new in The Witcher 3: Wild Hunt – Remastered! ↗
  2. CD PROJEKT REDThe Witcher 3: Wild Hunt — Remastered available now! ↗
  3. CD PROJEKT REDHotfix 5.00c out now for The Witcher 3: Wild Hunt – Remastered on PC! ↗

Independent reporting

  1. Prima GamesThe Witcher 3 Remastered Accessibility Settings & Bard's Ballad Explained ↗
  2. Can I Play That?A first look at the improved accessibility of The Witcher 3: Wild Hunt Remastered ↗