The little robot rabbit in Fall Up got a thruster where its mobility module should have been. That gives Labi two tiny legs and enough force to launch across a level like a cannonball. It's a good joke for a game about spotting opportunities in the things that get in your way. An enemy's head can give you the height you're missing, and the Warp Ball can put you wherever your throw lands.
Unicellular Games' solo adventure is a 2.5D precision platformer, with a side-on route through three-dimensional scenery. It takes Labi from a continent of overgrown fruit to a megacity run by a godlike AI. The cartoon machinery gives the game a cheerful look, even when the ledges narrow and a line of spikes waits below. The fun is in working out how to get a small rabbit through all that with its peculiar set of tools.
Leg Cannon and Warp Ball
Labi runs, dashes and double-jumps, with a stomp that can help it reach higher ground. The Leg Cannon has enough force to break through obstacles. Those moves give the rabbit a way to change course as well as cover ground. There's a lovely difference between spotting a ledge you can jump to and realising you can get up there by going down first. The stomp makes the ground and the creatures underneath you worth a closer look.
The Warp Ball arrives later in the adventure. Throw it and Labi can teleport to wherever it lands. That gives you two things to place on a route, the rabbit and the ball. You can look across a gap for somewhere to land the throw, then cross without taking the usual leap. A game built around hitting small targets with your feet now gives you a reason to pay attention to where a projectile comes down.

There are creatures to watch as well. The world contains squishy octopuses, spiky sea urchins and plump flying birds, with carrot missiles in the mix. You can bounce off enemies' heads, lure them and even come to their rescue. That gives the bestiary a practical purpose. Seeing what a creature does when you get close is part of reading a room, alongside judging the next jump. A creature you were about to dodge could be the most useful thing in sight.
Batteries before the stopwatch
Some batteries sit along the route to the exit. Others reward a look away from the obvious path. At the end of the stage, the battery count determines how many gems you earn, and gems open new areas. That gives a detour value even if your main aim is to see the next world. It also gives the fussy business of finding every battery a payoff. A full set in a stage opens its time trial.
Finish the trial to earn the stage's final gem. There's a pleasing change of pace there. On the way to a full battery count, it pays to stop, look around and try the jumps you passed earlier. Once you've opened the trial, there's a reason to pay attention to how quickly you can get through a route you've already had time to study. The reward for looking into every corner is a chance to see how much of that knowledge you can use at speed.
For another December platformer built around quick reactions, our look at the new musical stages in Rayman Legends Retold covers jumps timed to the soundtrack. Labi's timed challenge comes after you've gone looking for batteries. You can spend an evening following the story and opening areas, or stay with a stage long enough to earn that last gem.
Five worlds for one rabbit
The full game spans five worlds. The fruit continent and the AI-run city give a sense of how far apart those places can feel, and there are residents to talk to along the way. Machines are still at work in this world, including assembly lines that keep running long after their purpose has become a mystery. For a character whose own story starts with an assembly mistake, finding out what all that equipment was built for is a natural reason to keep going.

The October Steam Next Fest demo sampled eight stages, with at least one from each world and a shortened stretch of every stage it featured. It gave players the full set of core moves to experiment with. For the December game, the team expects around 20 hours of play. That gives the five worlds time to introduce their own obstacles and puts some distance between Labi's first jump and the last gem you decide to chase.
Fall Up is scheduled for 3 December 2026 on PC via Steam, PS5, PS4, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2, with a native Switch 2 edition. It suits players who enjoy working out a route as much as executing it. A wall, a creature and a gap each give you something different to aim at. By the time you've got the Warp Ball, even a good place to land a throw can be a way out.
Sources
Where this story comes from, and where you can check it.
Official sources
- Unicellular Games and Astrolabe GamesThe Fall Up Steam Next Fest demo is out now! ↗
- Unicellular GamesFall Up ↗
- Astrolabe GamesFall Up ピョンピョン大冒険 ↗
- Unicellular Games and Astrolabe GamesFall Up Launches December 3! Exclusive Full-Build Playtest Opportunity Now Open ↗
- Nintendo UKFall Up ↗



