FuturLab has cancelled an unannounced game and confirmed that seven employees have since left the company. The abandoned project was not connected to PowerWash Simulator 2, and chief executive Kirsty Rigden said it was stopped in pre-production because finishing it would have cost more than it was projected to make. That is a hard outcome for the people affected and a narrower future for the studio's slate. For players, the immediate message is that FuturLab says its released cleaning game remains its focus, while the cancelled project will remain unknown.
The cancellation ended a long-running unknown
Rigden's statement, reported by Game Developer after it was supplied to This Week in Videogames, is the clearest account of the business decision. She described the cancelled work as a non-PowerWash project and said it had become financially unsound to continue. The studio has not named the game, its genre, intended platforms, publisher or the size of the team that had been working on it. That absence matters. A cancellation can say something about a studio's plans without revealing enough to judge the abandoned game, its prospects or the work already completed.
Game Developer reports that the project had been in development for between two and three years before it was cancelled, citing sources familiar with the situation. That duration does not establish how close it was to release: FuturLab has said it was in pre-production, a stage that can include prototyping and planning rather than a finished game. It does show why a project can become a serious cost even before it is publicly announced. The decision is therefore best understood as a specific cost-and-return judgement described by the studio, not proof that every new FuturLab idea has been abandoned.

Seven departures are confirmed; other details are reported
FuturLab confirmed that seven people left following the cancellation. Rigden called the decision neither easy nor quick and said acting early was intended to protect the studio's future. The company has not publicly set out the roles involved, the terms on which those employees left, or whether there will be further changes. It also has not publicly confirmed that every departure was a statutory redundancy. Those distinctions should not soften the human consequence, but they do set a limit on what can responsibly be claimed from the information released so far.
The reporting includes more serious claims about how the process was handled. Game Developer says sources alleged that affected workers had no new assignments for weeks after the cancellation, and that some managers were not told why direct reports had gone. It also reports that staff were asked to call the people who left "the leavers" rather than use the word "redundancy". FuturLab did not independently confirm those details in the statement cited by the publication. They should remain attributed claims, rather than being treated as settled facts, unless the company or affected workers add public evidence.
PowerWash Simulator 2 remains the stated focus
FuturLab's statement draws a line between the cancelled project and its established series. It says the studio is fully committed to PowerWash Simulator 2 and will prototype new ideas for the future. That is consistent with the game's official Steam news feed, which shows post-launch updates and paid content continuing through August. It does not guarantee the scale, timing or format of future additions. Still, it gives existing players a specific point of reference: the cancellation was not presented as a withdrawal of support from the game they can already buy and play.
There is an important difference between a currently supported title and a secure long-term roadmap. The Steam posts confirm recent updates, while the studio's reported statement says it will continue to focus on the game. Neither source names the next major update, commits to a date, or sets out how the cancelled project's resources will be redistributed. Players considering PowerWash Simulator 2 should therefore judge it by the content and support already available, rather than treating the restructuring as a promise of extra features, faster updates or a particular expansion.
What has changed, and what has not been disclosed
The confirmed change is substantial but bounded. FuturLab has stopped funding a separate game because it believed the expected costs were greater than its likely return, and seven employees have left. The studio says it is continuing with PowerWash Simulator 2 and future prototypes. What is not known is equally important: the cancelled project's name and design, its publisher and platforms, the number of people who worked on it, and whether its work can inform another game. Filling those gaps with a narrative about failure or a hidden release would be speculation.
For the people who left, the announcement is not an abstract portfolio adjustment; it is the loss of work after a project they had helped build. For the remaining team, the reported focus on PowerWash Simulator 2 may provide a clearer immediate priority, but the studio has not published a broader staffing or production plan. For players, this is not yet a change to the game itself. It is a reminder that a studio can be actively shipping content while deciding that another costly project cannot continue. The next useful update will be a concrete FuturLab announcement, not rumours about the unnamed game.



